nVidia GeForce 451.67 WHQL pour Windows
Pilote compatible GeForce GTX 1050 à RTX 20** et Titan
NVIDIA Studio Drivers provide artists, creators and 3D developers the best performance and reliability when working with creative applications. To achieve the highest level of reliability, Studio Drivers undergo extensive testing against multi-app creator workflows and multiple revisions of the top creative applications from Adobe to Autodesk and beyond.
This Studio Driver provides full support for the new DirectX 12 Ultimate graphics API. This includes support for DirectX Raytracing (DXR) version 1.1 as well as support for mesh shaders, sampler feedback, and variable-rate shading (VRS). Additionally, this driver supports Hardware-accelerated GPU Scheduling when used with the Windows 10 May 2020 Update.
In addition, this driver adds support for Vulkan 1.2 as well as optimal support and bug fixes for the latest creative applications from Adobe, Autodesk, Blender, Chaos, and Corel.
Pilote compatible GeForce séries 635 à RTX 20**, MX et Titan (PC/Notebook)
Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.
Game Ready for Death Stranding
This new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Death Stranding. In addition, this release also provides optimal support for Horizon Zero Dawn: Complete Edition and F1 2020.
nVidia GeForce 451.48 Studio Driver (64 bits) : Windows 10 Standard | DCH (pour GTX 1050 et +) nVidia GeForce 391.35 WHQL (32 bits) : Windows 7/8.1 - Windows 10
nVidia GeForce 450.57 pour distributions Linux
Pilote certifié pour les GPU GeForce séries 600 à RTX 20**, Titan, MX et Quadro (selon modèles).Changelog nVidia GeForce 450.57 stable pour Linux (09/07/2020)
- Added support for Vulkan direct-to-display on DisplayPort displays which are connected via DisplayPort Multi-Stream Transport (DP-MST).
- Added a new documentation file, supported-gpus.json, which exposes a machine-readable list of supported GPUs and features.
- Added an implementation of glNamedBufferPageCommitmentARB, which was missing from the NVIDIA driver's support for the GL_ARB_sparse_buffer extension.
- Fixed a bug that could cause a KDE Plasma session to crash when running under Wayland.
- Fixed a bug that could cause some Swap Group configurations to present at half of the display refresh rate.
- Added a new Connector-N display connector name alias type, with a unique alias assigned to each physical display connector on a GPU. See the README for more information.
- Fixed a bug that prevented X11 EGL displays from being reinitialized.
- The 450 driver series is the last that supports NvFBC's NVFBC_CAPTURE_TO_HW_ENCODER capture interface, which has been deprecated since NVIDIA Capture SDK 6.0 released in 2017. Future NVIDIA drivers after the 450 series will return NVFBC_ERR_UNSUPPORTED if that capture interface is requested. The recommended way to encode captured frames with NVENC is by using the NVIDIA Video Codec SDK. See: https://developer.nvidia.com/nvidia-video-codec-sdk
- Implemented support for NVIDIA NGX. A new library, libnvidia-ngx.so, has been added to support the new functionality. This new library is needed by applications which link against any of the following SDKs:
- NVIDIA DLSS SDK
- NVIDIA NGX SDK
- Fixed a bug which caused Vulkan applications to leak file descriptors when destroying Vulkan instances.
- Added a fallback presentation path for PRIME Render Offload configurations where the DRI3 and/or Present extension are unavailable.
- Fixed a bug where vkCreateSampler would fail with no borderColor data, even though it wasn't needed.
- Fixed a bug where vkUpdateDescriptorSetWithTemplate would ignore the stride parameter for some VkDescriptorType values.
- Fixed a bug causing the Plasma desktop panel to freeze when compositing is disabled (https://bugs.kde.org/show_bug.cgi?id=353983)
- Improved Vulkan device enumeration under an X.Org X server environment. See the "Known Issues" in the README for more information.
- Fixed a visual glitch of Vulkan applications when they stop flipping due to a window change, such as when alt-tab is used to change window focus.
- Fixed a bug where XGetImage requests would return stale data for flipping Vulkan applications. In particular, this fixes screen-scraping tools such as VNC and import.
- Removed libnvidia-fatbinaryloader.so from the driver package. This functionality is now built into other driver libraries.
- Extended the dynamic runtime power management support in the NVIDIA driver to shut off power to video memory under certain conditions. See the chapter titled "PCI-Express Runtime D3 (RTD3) Power Management" in the README for more information.
- Added HEVC 10/12 bit "decode only" support to the NVIDIA VDPAU driver. Note that VDPAU's presentation pipeline and OpenGL-VDPAU interop does not support 10- and 12-bit video surfaces yet. See the "VDPAU Support" appendix in the README for supported HEVC decoder profiles.
- Added support for Image Sharpening for OpenGL and Vulkan applications
- Added new VdpYCbCrFormats VDP_YCBCR_FORMAT_Y_U_V_444_16, VDP_YCBCR_FORMAT_P010 and VDP_YCBCR_FORMAT_P016 for accessing 16-bit surfaces via VdpVideoSurfaceGetBitsYCbCr() and VdpVideoSurfacePutBitsYCbCr() in the NVIDIA VDPAU driver.
- Added support to create 16-bit video surfaces in the NVIDIA VDPAU driver.
- Modified nvidia-persistenced and libnvidia-ml (NVML) to use libtirpc for communication instead of relying on the deprecated glibc RPC implementation.
- Enabled GPU screens by default on X.Org xserver version 1.20.7 and higher.
- Fixed a bug where rendering in a separate user namespace (unshare -U) would show black window and produce Xid 13 errors.
- Removed support for "IgnoreDisplayDevices" X configuration option.
- Added support for PRIME Synchronization when using displays driven by the x86-video-amdgpu driver as PRIME display offload sinks.
- Added support for displays connected to NVIDIA GPUs to act as PRIME display offload sinks, also known as "Reverse PRIME". See the chapter titled "Offloading Graphics Display with RandR 1.4" in the README for additional information.
- Removed 'libGL.la' libtool archive from the install package.
- Fixed a bug that caused a brief orange flash on some platforms when a
- display mode is being set.
- Fixed a bug that could cause the X server to crash when using large cursor images with PRIME display offloading.
- Fixed an interaction problem with 5.4 and newer Linux kernels that caused a performance regression when allocating system memory.
- Fixed a driver installation failure on Linux kernel 5.8 release candidates, where the NVIDIA kernel module failed to build with error "'struct mm_struct' has no member named 'mmap_sem'".
- Fixed a driver installation failure on Linux kernel 5.8 release candidates, where the NVIDIA kernel module failed to build with error "too many arguments to function '__vmalloc'".
nVidia GeForce 390.138 (International) : Linux 32 bits
nVidia GeForce :
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