nVidia ForceWare 398.11 WHQL (Win) | 396.24 (Linux)


nVidia ForceWare 398.11 WHQL pour GeForce séries 635 à 10xx, MX et Titan (PC/Notebook)
Notes de version des nVidia ForceWare 398.11 WHQL (05/06/2018)
Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready
Provides the optimal gaming experience for Vampyr and Jurassic World Evolution

Site officiel

nVidia ForceWare 398.11 WHQL (64 bits) : Windows 7/8.1 - Windows 10
nVidia ForceWare 391.35 WHQL (32 bits) : Windows 7/8.1 - Windows 10


nVidia ForceWare 396.24 pour distributions Linux

Pilote certifié pour les GPU GeForce 600, 700, 800M, 900, 1000, MX et Quadro (selon modèles).

Changelog des nVidia ForceWare 396.24 stable pour Linux (02/05/2018)
  • Added support for the following GPUs:
      • GeForce GTX 1050 with Max-Q Design
      • Quadro P3200
                Quadro P4200
  • Fixed a regression that caused the current MetaMode's ViewPortIn and ViewPortOut settings to be preserved across RandR modesets. The driver now clears ViewPortIn and ViewPortOut when the mode is set through RandR, restoring the behavior that existed prior to the regression.
  • Improved error reporting in the Vulkan driver if libnvidia-glvkspirv.so, the new Vulkan SPIR-V compiler added in 396.24, cannot be found at run time.
  • Fixed performance regressions and corruption issues in the new Vulkan SPIR-V compiler.
  • Added support for 32-bit PCI domains throughout the NVIDIA driver stack. This support is required for running Linux VMs with recent versions of the pci_hyperv driver on top of Hyper-V.
  • Updated the SLI Mosaic configuration page in nvidia-settings to make more layout configurations available, including configurations that do not utilize all of the available displays.
  • Added reporting of EGL information to nvidia-settings.
  • Added support for a new Vulkan SPIR-V compiler which reduces shader compilation time and shader system memory consumption.A new environment variable can be used to enable (1) (default) or disable (0) the new compiler if errors in existing applications are found:__GL_NextGenCompiler=<int>The following application profile setting with the same definition is also available:

    { "pattern" : [], "profile" : [ "NextGenCompiler", <int> ] }

    The old compiler is deprecated and will be removed in a future release.

  • Updated nvidia-installer to recognize partial libglvnd installations which are missing only optional libraries. This allows the installer to continue installation by default when libglvnd is installed without libOpenGL.so, as is frequently the case with distribution-provided libglvnd installations.
  • Improved performance of the following Vulkan APIs:
      • vkAllocateMemory()
      • vkBindBufferMemory()
      vkBindImageMemory()
  • Fixed a bug that caused the NV_CTRL_STEREO_SWAP_MODE setting for quad-buffered stereo visuals to not be preserved across modesets or VT switches.
  • Added a new global X configuration option "AllowExternalGpus", which defaults to disabled, but can be enabled to allow eGPUs and other surprise-removable GPUs to be configured with X screens.
  • Added support for X.Org xserver ABI 24 (xorg-server 1.20).
  • Improved nvidia-bug-report.sh to check for kern.log which is the default kernel log-file location for many Debian-based Linux distributions.
  • Fixed a bug which could cause X servers that export a Video Driver ABI earlier than 0.8 to crash when running X11 applications which call XRenderAddTraps().
nVidia ForceWare 396.24 (International) : Linux 64 bits
nVidia ForceWare 390.48 (International) : Linux 32 bits


Anciennes versions et versions Bêta :

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